Chris at Airwindows definitely came up with a really impressive way to emulate analog summing in the digital realm. No hardware i/o involved. I can't say if it does similar things to a LFC, but it does some crazy stuff to the stereo field; makes it wider and separates channels more. Moderator:jjblair. And as a result, the channel gets quieter… AND subtly less distorted, as if you're not pushing the electronics so hard. i didn't do any messing around with the airwindows plugs, just stuck 'em on there. No hardware i/o involved. [QUOTE=chrisj;6349890]ANYONE who owns Desk and didn't get this sent to the email associated with their Kagi purchase, EMAIL me with your information. thanks a lot!! Agree. I'll be up early tomorrow morning as well, to keep an eye on things. 162 members in the airwindows community. Since there are no controls on either Console plugin (another thing that confuses people) there’s nothing to fiddle with. How does this work! I mostly run several stems through outboard equipment, sum them OTB and then go back into Logic. No sound output other than some clicks (though some meters did move upstream). Airwindows: Airwindows Console & Buss Colors Reviews: Plugins to Help Mix Out of the Box, In the Box Reviewed by Kirt Shearer. The free digital music studio/ This is a guide for both aspiring producers and the experienced studio worker. Dying to try it out! Download now! If you slam it the 2buss, things get crunchy. I asked if it was possible to make a version of Console which behaves the same by pushing into it. I mostly run several stems through outboard equipment, sum them OTB and then go back into Logic. As a fellow mad scientist I'm totally intrigued by the many unusual sonic avenues Chris Johnson explores in his large range of Airwindows plug-ins. I emphasize *conceivable* because it likely is very complicated to implement - if it is even possible - and given Chris's response, I believe him. AIRWINDOWS CONSOLE SUMMING. Calibre.zip(373k) Hi! In some situations the effect is very noticeable and takes something from sounding flat to feeling more spacious and 3d somehow. Page 3- Your favorite Airwindows fx Recording Technologies and Techniques On these particular drums, I liked the Nevo console the best because it kept the original sound but slightly enhanced it. I'm not complaining about it, do what you want! Console give yo Chris I am a desk owner but didn't get an email? Using c6 into more c6 on the parallel compressors sounded a tiny bit too airy and strange. Mission accomplished, now to come up with some wiser missions. It does even more cool stuff when you have EQ or reverb between the channel and bus plugs. Console5 addresses the root of the problem in a way no other ‘console emulation’ does. Cheers. Console lends itself to template use: you can set up a template with Console all pre-installed and just go. Check out the Patreon page to see why it’s worth supporting.. All Airwindows plugins are aesthetically challenged. is the audio dithered before being reduced to 24-bit for going into the DAW as a printed recording. Panning is basically attenuating one channel so I do pan before console, personally, unless it's a hard pan. I really like your development (and personal!) I’m back with another plugin, though I’m still trying to keep it boring and encourage people to only be on my Patreon if they really, really can afford it. ConsoleChannel defaults to its unity gain setting, and that is not 1.0. Sure, there were some limited software tools for audio, but they were mostly proprietary to a specific editor. ok.. i tried these and turned into a total fanboy! I think you've just become a very important piece of the puzzle. Airwindows is one of those unicorn plugin makers that strives to serve the customers, without trying to squeeze every penny out of them. Sends shouldn't need a Console plugin should they? For DAW’s like cubendo that have a post fader slot it would make sense to have a fully compensated plugin fader mode. Airwindows Console by chrisj 18th February 2011 Console is the very latest in DAW large format analog console emulation- without the 'tone color' … Not a huge amount, but enough to make that channel fatter and more overdriven. This channel is dedicated to tutorials and walkthroughs of Airwindows Audio Unit Plugins by the programmer, Chris Johnson. That’s right: replacement. Spotted just now on the FB "Airwindows Audiophiles" group; somebody has created a ReaScript for the whole Console system. So … Sounds like I'm safe to grab a late dinner- I'll check again after- give me a heads up if anything goes wrong! style so I guess if I'm going to use your stuff I'd better go shopping. AirConsole is a multiplayer video game console made for friends and family. I also tried it on a crappy rough mix, which was done ITB and I could hear a slight improvement in the clearance of the mix. No sound output other than some clicks (though some meters did move upstream). It’s a drop-in replacement for Console7Channel, right down to […] Date December 13, 2020; Author Chris; Comments 5 Comments; Console7. I meant after all of the processing is done in Console (plugins, gain, etc.) reading your post above, I am going to test it this week on a new project and see if I´m running into the same problem. Share with: Link: Copy link. If you keep your levels low, you can get a very clean, but 3-d sound. Very excited to test this on an existing/on going session Chris but the version you sent me as a Desk user drops audio every two minutes? Airwindows Console - anyone using this? I scaled back to c6 feeding purest console (less CPU than c7) on both subsequent parallel bussing stages and that seems to be working so far (haven't actually tried a mix yet) and it does sound a bit better with my parallel busses purest-console-ized than it did without. If you use the slider marked 'Fader' ON Console7Channel, it is set up to adjust things the opposite of what the DAW fader would do. This contains all the Airwindows audio open source code - airwindows/airwindows However, it is *conceivable* that said behavior could be modeled using math. Could be a winner Chris, thanks :D. The signal ought to go through ONE ConsoleChannel and then ONE ConsoleBuss on the 2buss. This is within what it's already doing to apply the Console system, not with some extra distortion circuit. It works through a channel plugin on every sound source, feeding at unity gain into the buss plugin which overrides the digital summing with Airwindows summing (more internal space, more depth, and with Console 4 it now has glue making the top-end more listenable). An updated BussColours would be excellent. The three console models certainly have their own specific sound: I'd say that the Mike console is the smoothest-sounding, the Nevo the most transparent-sounding, and the Spike console the one with the most bite. ANYONE who owns Desk and didn't get this sent to the email associated with their Kagi purchase, EMAIL me with your information. Great! It should be the release version. aha, i miss that. I'm talking two separate stages of parallel compression into a final bus that feeds directly into the stereo out. Hopefully Reaper will add the post fader option soon as well. Airwindows console/busscolors as above (console 2 buss on output, busscolors on all channels), with 1 instance of vtm on the 2 buss 1.mp3 2.mp3 3.mp3 i'm not sure it's a fair representation of what airwindows can do, because i'm just messing around. Airwindows Console2/BussColors3/Desk3 All Updated. don’t quite get what the console 7 plugin fader does. He releases them free to all but encourages Patreon donations if you like what you hear, and I certainly do like what I hear. Because the console fader is increasing both level and saturation curve. I scaled back to c6 feeding purest console (less CPU than c7) on both subsequent parallel bussing stages and that seems to be working so far (haven't actually tried a mix yet) and it does sound a bit better with my parallel busses purest-console-ized than it did without.